bfh patch this tuesday

Zendar30
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bfh patch this tuesday

Postby Zendar30 » Fri Apr 24, 2015 2:49 am

http://www.gamespot.com/articles/new-de ... 0-6426854/


Electronic Arts has revealed further details of an upcoming patch that will soon be deployed across the PC and console versions of Battlefield Hardline.

Developer Visceral, writing on the Battlefield community blog, has listed what it considers are the top five changes that the update will deliver. Among the list is a fix to its Punkbuster anti-cheat system, which some PC players had discovered was causing a spike in CPU usage.


Though the update was first announced in late March, a release date remains unknown. "We’re still working hard every day to improve the gameplay experience to make Battlefield Hardline even more fun," said Visceral's multiplayer game designer Thaddeus Sasser.

Sasser's list, of what he considers to be the best five changes coming with the patch, can be found below.

Punkbuster fixes: We’re addressing some of the heavy CPU usage seen by players
Nvidia DirectX driver fixes: We’re working with our partners at Nvidia to create new drivers to prevent the most common crash issues
Extended Conquest time: We’ve extended the length of Conquest matches by increasing the number of tickets on both Large and Small
Fixed TDM spawns: We’ve adjusted spawn points and the spawn system for better TDM spawning
Multiple weapon balance tweaks: We’ve addressed some common complaints with the weapon balance, there will be more coming soon
Meanwhile, Visceral is also preparing to introduce a "rent-a-server" program to all console versions, which will allow players to customize their multiplayer matches as well as invite friends to play.

Found below is a detailed list of changes that the patch will deliver:

BUG FIXES:

Fixed a server crash in Rescue
Increased the character limit in the MapList to support up to 150 maps in a rotation
You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money
Various fixes for server crashes with rental servers (multiple issues addressed)
Fix for the timer in Conquest freezing when the user set the time limit higher than 800
Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
Fix for the patch awarded in released game for reaching Rank 10 in the Beta
Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
Fix for crash if the UI is disabled in the .cfg file
Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
Fix on XB1 for players using invite/join on friend after Quickmatching
Fix for the Uzi's weapon license cost, setting it to the correct value of $50,000
Fix for X360 players being unable to invite friends while playing Rescue
Fix for a rare crash in the Customize screen
All platforms, miscellaneous low frequency crash fixes
GAMEPLAY CHANGES:

Conquest tickets increased (CQL 999, CQS 600)
Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
Fixed some issues with FLIR/IRNV
RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
TDM friendzones have been adjusted for better spawning
Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended
Player should no longer Quickmatch into servers with unsupported numbers of players
K10: Reduce max damage to 33 and min damage to 8
Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
.410 Jury: Increase damage per pellet to become more effective
FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
Battlerifle min damage increased to 25 across the board
AKM min damage reduced to 24

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Re: bfh patch this tuesday

Postby dealTHISS » Fri Apr 24, 2015 8:40 am

Yay I had the cpu problem!
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Re: bfh patch this tuesday

Postby SilentDingo » Fri Apr 24, 2015 9:47 am

Ot oh patches from DICE mean trouble, sure they will fix some things but I will be surprised if they do not break something else in the game lol

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Re: bfh patch this tuesday

Postby Donaramu » Fri Apr 24, 2015 3:24 pm

@Dingo, Developer Visceral]
@RPG, Yay
@AKM, wtf, leave it be! AKM is for pros like me.
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Re: bfh patch this tuesday

Postby swats73 » Fri Apr 24, 2015 4:35 pm

Will all be nerfed into oblivion over time like BF4 to the point of all using spud guns.
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Re: bfh patch this tuesday

Postby sk8chalif » Sat Apr 25, 2015 8:31 am

buckonator79 wrote:
Zendar wrote:
  • K10: Reduce max damage to 33 and min damage to 8


they are going to bring the damage down from 34 to 33. This is not going to be the game changer people want to see. It's the fire rate of the K10 that makes it so deadly and will make players feel it's OP.


Even if they lower the damage again and put the firerate to 800 people will still cry about it because they will still die by it.

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Re: bfh patch this tuesday

Postby SilentDingo » Sat Apr 25, 2015 9:57 am

sk8chalif wrote:
buckonator79 wrote:
Zendar wrote:
  • K10: Reduce max damage to 33 and min damage to 8


they are going to bring the damage down from 34 to 33. This is not going to be the game changer people want to see. It's the fire rate of the K10 that makes it so deadly and will make players feel it's OP.


Even if they lower the damage again and put the firerate to 800 people will still cry about it because they will still die by it.


It does not really matter to me its banned from our servers lol

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sk8chalif
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Re: bfh patch this tuesday

Postby sk8chalif » Sat Apr 25, 2015 1:43 pm

SilentDingo wrote:It does not really matter to me its banned from our servers lol


well of course...

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Re: bfh patch this tuesday

Postby Zendar30 » Mon Apr 27, 2015 6:55 pm

here are the official patch notes:


The following features and fixes are included in Patch 1.02 release for PC.

Battlepacks
- Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.
- Silver packs - made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.
- Gold packs - made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.
- Shortcut Battlepacks added.
- Added the Prima Guide's Gold Battlepack.

Battlepickups
- Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes
- Fixed a crash related to some specific Nvidia based video cards.
- Fixed some low reproduction crashes related to video card drivers.
- Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers).

Gameplay
- Bullet impacts near the player no longer cause camera shake in certain cases.
- Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.
- Optimized game engine to increase graphics performance while punkbuster is running.

Modes
- Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.
- Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.
- Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.
- Added Conquest Large to the Growhouse map.
- Fixed an issue were some game modes didn't have the correct amount of tickets.

Servers
- Fixed an issue with server customization settings for certain game modes.
- Added ability to clear and save a maplist when using the remote console server controls.
- Increased the size of the text character limit for the MP map lists.

Shortcut Kits
- Added licenses for all items granted in the DLC shortcuts.

UI
- Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.
-Fixed an issue with the Chinese language EULA referring to another game title.

Vehicles
- Reduced the health of the couch and reduced the rate at which it can be repaired.
- Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning
- K10 - reduced start damage to 33 and end damage to 8
- Saiga, PTR 91, HCAR, and HK51 - reduced the amount of vertical recoil
- RO993 - increased the rate of fire to 850
- Jury 410 - increased the amount of damage per pellet to 20
- FMG9 - increased max damage to 25
- Battle Rifle ammo - increased min damage to 25
- AKM - bullet min damage decreased to 24

Misc
- Fixed dev only bugs related to command line arguments used for testing.


Let us know how you like the changes and fixes by sounding off here in the Battlefield Hardline forums!

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Re: bfh patch this tuesday

Postby Donaramu » Mon Apr 27, 2015 9:02 pm

Cheers for patches
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